Various ·Product Designer ·Team: +0 ·Time: 2015-20 ·UI,Visual Design
A design tool for an invented print shop, Pressworks, with Ideas and Products tabs over a catalog that runs from a team T-shirt to bean bags, a bus-stop ad, a car cover, drapes, a flag, a futon and a hammock. Each product lists its material, ink colour and print dimensions. Its side panel is also on the Creator UIsThree creator toolsThree creation tools you can try: a design-system studio, a custom print designer and a page builder, with their side panels.Application page.
It opens on a team T-shirt with a crest on the chest, turning in 3D beside a 24-piece quote. Start from a template or a blank product, drag art from the library or upload your own, then place, scale, rotate or flip it inside the print area. Art past the safe line turns amber and a note says by how much. The 3D product turns to face the area you’re working on, and switching products carries the design across.
Pick a material and sizes and the quote applies its quantity breaks and says what the next break would save. Make a B variation and compare both on the product. Send the job to print for a proof sheet, approve it, and it waits in Jobs.
Wireframes
How Apparel Designer works, sketched: from an idea to an approved proof, the canvas and the quote, one choice about templates, and two states.
1Idea to approved proof. From a template to an approved proof.2Canvas, product, quote. Designing on the print area with the product and price in view.3Quote and proof. Pricing with quantity breaks, then the proof to approve.4Where templates open. A pop-out pane that never pushes the canvas.5Past the safe line. Art that would be trimmed, flagged with the distance.6Before the 3D arrives. The product view before its 3D model loads.