A mobile gamification app: a home dashboard with the player’s profile, badges, level and a points leaderboard above tiles for offers, challenges and trivia; trivia quizzes; and a result screen that awards points and a new badge. Numbered notes under the phone move it to each part. Above is a live, playable version on invented data: answer a pack, earn the badge and watch the leaderboard reorder. The screens from the project follow.
Wireframes
How The Game works, sketched: the loop, the two screens it lives on, how a win feels, and two states in between.
1The loop. The loop: choose an activity, play, collect, see the rank move.2Home. Home: progress on top, activities below, each with what it pays.3A quiz and its result. Trivia: one question per screen, then a result that pays out.4How a win feels. Showing what a win changed, instead of celebrating it.5A partial score. A partial score still pays.6Done for today. A daily challenge, once it’s been used.
Mockups
Trivia
Trivia presents challenging, original content, to users.
Trivia may stand alone, but it’s experience can lure, disguise, and deliver other interactive elements.
Pass or fail, user has enjoyed a rich experience and expects (point and/or offer) reward.
Gamification makes technology more engaging, by:
Encouraging users to engage in desired behaviors
Showing a path to mastery and autonomy
Utilizing human’s psychological predisposition to engage in gaming.
Next screen
1/5The Game's Trivia
Its 5 mockups, in order:
The Game’s Trivia: Trivia presents challenging, original content, to users. Trivia may stand alone, but it’s experience can lure, disguise, and deliver other interactive elements. Pass or fail, user has enjoyed a rich experience and expects (point and/or offer) reward. Gamification makes technology more engaging, by:
Encouraging users to engage in desired behaviors
Showing a path to mastery and autonomy
Utilizing human’s psychological predisposition to engage in gaming.
A Common Experience: Activities provide a gratifying user experience.
Loyalty + Gamification: Dashboard annotates activities by type.
Gratifying Activities: List contains descriptive linkage to multiple activities.
Dashboard of Activities: Status provides feedback on an activity’s user experience.