Version 2: three decisions on one cake order
Product Design Working Session
Product Design Working Session

Maya orders a chocolate dinosaur cake for twelve through a made-up app, and it has to arrive by six. The opening slide calls it “A dino cake that can’t be late.” That small story is the second version of the presentation I made for a newly promoted chief product officer, and it isn’t a pitch. It’s a working session: about fifteen minutes of story, with the rest of the hour kept for one of the executive’s own open decisions.
It plays out in an illustrated birthday room with a wall clock and a phone. Three times it stops on a call the app hasn’t made yet: how Maya should choose her cake, when she should hear about a finish she didn’t pick, and what the driver should see at a locked gate when nobody answers. No option is wrong. Each one shows what it buys, what it costs and what happens next, and every call stays stamped on the rest of the afternoon. UX and product design get named only once the cake is on the table.
The arrow keys step through 11 slides and 32 stages. On each call, click one of the numbered options, then press the right arrow to see where it leads; skip the click and the next slide says the call is still open instead of choosing for you. The last two slides are a short form for working one real, still-open decision the same way, and they export a one-page note to copy or download. Nothing typed there leaves the browser tab.
It came after Order StudioOrder StudioThe first version of a presentation about product decisions: one invented furniture order, followed from brief to disruption inside a working ordering prototype., and How the Work WorksHow the Work WorksThe third version of the presentation: a twenty-minute deck that defines UI, UX and product design by tracing one dashboard number up to the promise it should keep. came next.